|Resident Evil 6 Character Poster|
Capcom's Resident Evil 6 is yet another chapter for the Resident Evil franchise, but this third-person shooter does not live up to expectations set forth from its predecessors.
In Resident Evil 6, both Leon and Chris (and other new characters) come together to face the threat of mutated monsters and blood-thirsty zombies.
All too many quick-time events require you to be ready to toggle the thumb stick to free yourself from various zombies and monsters, or tap buttons to perform actions faster. And the quick-time complaint is just one of many listed below.
Many complaints with Resident Evil 6 include:
- Awkward camera angles during gameplay
- Bad Plot
- Confusing menus
- Difficult melee fighting
- Excessive cut scenes
- Too many long quick-time events
- Poor dialogue and scripted events
- Unavoidable deaths
- Wait times during co-op gameplay
Critic Review scores:
Game Informer gives RE6 (88/100); Tim Turi says "Incredible Co-op with a few kinks."
GameSpot gives RE6 4.5 out of 10; reviewer Kevin VanOrd says "...not a smart game."
Polygon gives RE6 4 out of 10 and calls the game "biohazard waste"
G4 gives RE6 2.5 out of 5; calling RE6 the "biggest misstep" of the franchise
IGN gives RE6 7.9 out of 10; Richard George says it is "bigger than ever, but not better."
1up reviewer Jose Otero says RE6 is proof of "too many compromises" and if RE6 had a motto, it would be, "Just keep moving forward to the next goal and don't stop shooting."
My take is this: If Capcom is simply making another video game so they can continue to make movies, "Stop immediately!" The Resident Evil train wreck is out of control.
The old saying is: "It is better to do one thing well, than many things just mediocre."
It is time for Capcom to go back to the roots, and re-focus on making a good gaming experience. If they can't do that, they need to stop making installments of their flagship brand.